Friday, October 19, 2012

4 Scrolls

A render from an old set yet again, old in more ways than one.  Old because I modeled it a while back and old because, well, it looks old.  We needed an image for a DVD menu and they chose this one.  Supposed to be the 4 Gospel scrolls; Matthew, Mark, Luke, John.



Wednesday, August 22, 2012

Multi-Planes

I have been doing a lot of these lately, I call them multi-planes or projection mapping.  Basically I take a painting done by our in house illustrator, Sean Luo, and break it into several pieces - map the textures on planes or shapes - add some Maya lights then render out a camera move.  Generally it gives the painting a  bit more visual duration for the viewer.  These are really easy to do especially when you start with such a great paining.






Wednesday, August 8, 2012

Midieval Abbey - up date

I modeled this set several years ago and just completed a few retouches - this is the final result.  I usually don't like to go back to old projects b/c my new stuff is typically much better but this guy has withstood the time test and I still really like it.  I was working with the compositor on a few color corrections and adjustments to match the rest of the 3D from this current series.


After we finished the above shot I felt as if it lost a bit of the mood of the original idea so we landed back with a bit of a warmer version, closer to the original idea.  Both look nice but the bleach by pass look was just a bit to cool/cold for me.  So this is the new up - up date.


Friday, August 3, 2012

Dynamic Compass

Compass is the best term to describe this object and it was done back when I was feeling very steam punk.  For the purpose of our lessons it symbolizes the relationship between blessing and curses.  When the needle moves in the shot all the gears spin and twirl (set driven key,) pretty slick if I can say so myself.  Fun.


Thursday, August 2, 2012

Polished Concrete


I have had this environment finished for some time just now got around to posting it.  Definitely a different look than the more "historical" stuff I usually work on, there is even polished concrete on the floor..., whoa!  



Wednesday, July 25, 2012

Final Churches

So I had the compositor run the Tilt/Shift on these shots and this is the final look.  Just to note, I am not going to do everything T/S but for the series we are working on it does keep our style consistent.  It has been very nice to have someone to run a final pass on my 3D, really makes it pop.



Thursday, June 28, 2012

Heidelberg Church v1

Building another "church door" shot for work  this one is of the Heidelberg Church.  I am not finished with it yet but we are getting there. I have to add a window and door hardware and a few other items to dirty it up a bit.

Tuesday, June 19, 2012

Jail Cell version 2

Sent this over to the compositor I work with.  He has been working with the tilt/shift style.  This is the end result.


Friday, June 8, 2012

London - 1700's

Working on a "London" street scene, trying to place the model close to the 1700's however this might not be old enough.  Regardless, the final look was achieved by the help of the composite, which was done by a fella I work with, Jon Braucher.  I need to add a bit of dirt and debris...but for now it is a good placeholder. 



Friday, May 18, 2012

Jail

A guy at work needed a jail cell for a shot - he gave me a bit of reference and told me it did not need to have textures...well we can't let it go out without a dash of color.  Everything was done in Maya 2012.


Steam Punk - gadget


Doing some "Steam Punk" type gadgets - this one unfortunately got the ax before it made it into the final.   Win some - lose some.