Wednesday, September 18, 2013
Stock Shoot
Monday, August 26, 2013
Ancient Harbor
This is a companion piece to the Market Place I did a few posts back. Several people have asked me which ancient seaport it is, and well, a little bit of all of them. Caesarea and Ephesus are the two I found the most reference/ruin pictures of. We did have a professor stop by the office and he asked me this question, and after a few more very pointed questions he said "I've been studying ancient seaports for 30 years." - Great, if I would have asked him for his opinion instead of trying to think back to what I just said wondering if I made myself look like a dummy I could have stamped a "seal of approval" on it. Oh well.
Friday, August 2, 2013
Set of 4
I originally built this table for one shot, then during our last project I reused it to save some time. To keep with tradition I decided for our current project I could do a few modifications and use it again. Granted the last one got a bit more elaborate, but it is still the same table, scrolls, map and lighting setup. I modified the scene by swapping textures and moving the pieces around, but all in all its the same stuff.
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| Original |
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| Version 2 |
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| Version 3 |
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| Version 4 |
Friday, June 21, 2013
Market
This piece I was really trying to keep the poly count low, which I did until all the paint effect plants and the misc items started to make it a bit heavier. Would love to really populate the marketplace with more vendors and I would also like to see if we could composite in a few market-goers. Regardless, here is what I came up with.
The Fall
Here is a new piece that just came out of the render box. I am really happy with how it turned out, all the existing Eden stuff is during the daytime, but why not have the Fall at night? The figures were done by our Illustrator, Sean Luo, and there are a lot of paint effect plants but everything else was done in Maya 2012. I did create the large tree by hand and did all of the lighting and rendering along with the final composite. Sorry to have to put a watermark on it but.....you know.
Wednesday, April 3, 2013
Theater
Needed a theater for one of our new lessons. Pretty simple, most things have ye ole Lambert1 on them - and then the set pieces are from an older lesson. I will post more pics when they make it out of the queue.
Jerusalem Council
I know I keep posting these, but each time I do one I try to make it a bit better without losing the original idea and killing the render time. I thought this one turned out well and I especially like the "set" that came out of it. I used the Maya Daylight shader to get the light into the room, then lit the rest with point and spot lights. Final comp came together in AE. Oh and of course the original illustration was done by our in house illustrator, Sean Luo.
Monday, March 18, 2013
Back to the Past
Here is a quick shot of a recent project I am working on. We needed
this shot last minute so I don't have much time to finish. It is
pretty simple, just a floor no walls and a few items on the tabletop. I
did use zBrush to get the two bags made (I wish i had a reason to work
there more) and... well... that is about it. Sill using Maya 2012. If I get a bit more time I would like to add a bit more clutter, but sometimes when it is due - its due.
Friday, February 8, 2013
2D - 3D
Friday, October 19, 2012
4 Scrolls
A render from an old set yet again, old in more ways than one. Old because I modeled it a while back and old because, well, it looks old. We needed an image for a DVD menu and they chose this one. Supposed to be the 4 Gospel scrolls; Matthew, Mark, Luke, John.
Wednesday, August 22, 2012
Multi-Planes
I have been doing a lot of these lately, I call them multi-planes or projection mapping. Basically I take a painting done by our in house illustrator, Sean Luo, and break it into several pieces - map the textures on planes or shapes - add some Maya lights then render out a camera move. Generally it gives the painting a bit more visual duration for the viewer. These are really easy to do especially when you start with such a great paining.
Wednesday, August 8, 2012
Midieval Abbey - up date
I modeled this set several years ago and just completed a few retouches - this is the final result. I usually don't like to go back to old projects b/c my new stuff is typically much better but this guy has withstood the time test and I still really like it. I was working with the compositor on a few color corrections and adjustments to match the rest of the 3D from this current series.
After we finished the above shot I felt as if it lost a bit of the mood of the original idea so we landed back with a bit of a warmer version, closer to the original idea. Both look nice but the bleach by pass look was just a bit to cool/cold for me. So this is the new up - up date.
After we finished the above shot I felt as if it lost a bit of the mood of the original idea so we landed back with a bit of a warmer version, closer to the original idea. Both look nice but the bleach by pass look was just a bit to cool/cold for me. So this is the new up - up date.
Friday, August 3, 2012
Dynamic Compass
Compass is the best term to describe this object and it was done back when I was feeling very steam punk. For the purpose of our lessons it symbolizes the relationship between blessing and curses. When the needle moves in the shot all the gears spin and twirl (set driven key,) pretty slick if I can say so myself. Fun.
Thursday, August 2, 2012
Polished Concrete
Wednesday, July 25, 2012
Final Churches
So I had the compositor run the Tilt/Shift on these shots and this is the final look. Just to note, I am not going to do everything T/S but for the series we are working on it does keep our style consistent. It has been very nice to have someone to run a final pass on my 3D, really makes it pop.
Thursday, June 28, 2012
Heidelberg Church v1
Building another "church door" shot for work this one is of the Heidelberg Church. I am not finished with it yet but we are getting there. I have to add a window and door hardware and a few other items to dirty it up a bit.
Tuesday, June 19, 2012
Jail Cell version 2
Sent this over to the compositor I work with. He has been working with the tilt/shift style. This is the end result.
Friday, June 8, 2012
London - 1700's
Working on a "London" street scene, trying to place the model close to the 1700's however this might not be old enough. Regardless, the final look was achieved by the help of the composite, which was done by a fella I work with, Jon Braucher. I need to add a bit of dirt and debris...but for now it is a good placeholder.
Friday, May 18, 2012
Jail
A guy at work needed a jail cell for a shot - he gave me a bit of reference and told me it did not need to have textures...well we can't let it go out without a dash of color. Everything was done in Maya 2012.
Steam Punk - gadget
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